24/7 Live Support

Category: Gaming News

  • What’s New in Call of Duty Black Ops 6: The Good and The Bad

    What’s New in Call of Duty Black Ops 6: The Good and The Bad

    The latest instalment of Call of Duty’s long running Black Ops series has arrived, bringing with it a number of significant changes to the franchise’s long-running formula. While we all know what to expect at this point – competent shooter mechanics with intense multiplayer firefights – Black Ops 6 has switched up player movement and introduced a new controversial monetisation option, which have polarised fans.

    So let’s take a closer look at what has changed with Black Ops 6.

    The Good: New Movement System

    As soon as you so much as move in Black Ops 6, you’ll be privy to the noticeable improvements that are the new movement overhaul. Building on lessons learned from the recent Modern Warfare reboot, Black Ops 6 uses a “dynamic momentum” system which makes for much smoother transitions between sliding, wall-running and tactical positioning. Lending these much-wanted features the weight and realism that series fans have always wanted – adding plenty of depth to the gameplay in the process.

    The Bad: Controversial Progression

    Two words: Battle Pass. Love them or hate them, they have become a part of gaming. And Black Ops 6 has one. Meaning that progression has largely been reformatted to be dished out in battle pass tiers, with those paying more gaining more in return. This has sparked many debates, particularly about balance and fairness when it comes to matchmaking.

    The Good: Enhanced Gunsmith 3.0

    For a while now, the Gunsmith has proven to be a feature loved by the community. In Black Ops 6, it has seen substantial upgrades, offering a totally new level of customization. Allowing players to modify their weapons in ways which go far beyond simple stat or aesthetic changes.

    The Bad: Launch Bugs

    Black Ops 6 launched in a mixed state, as is common with many modern games, with server instability causing frustration for players who struggled to connect or even download the game in its early days. While patches have smoothed out some issues, the initial problems left a sour taste for many fans. Meanwhile, the Season 1 Reloaded update introduced new loading screens, calling cards, and Zombies community event art, with players spotting odd details – like a loading screen featuring a character with six fingers.

    The Good: Excellent Map Design

    Good shooters need good maps – it’s a no brainer. The designers at Treyarch made some bold decisions when it comes to map design in Black Ops 6, but these paid off – big time. The game’s designers moved away from the more traditional “three-lane” structure of Call of Duty maps, while maintaining competitive integrity and fairness. Creating engaging, exciting and fun to explore maps brimming with opportunity for creativity.

    The Bad: Balance Issues

    The new weapon class system has it’s benefits. But it also has some drawbacks. Notably that certain combinations of attachments and perks almost feel mandatory for competitive play given their power and versatility. This runs the risk of creating a dry and limited range of play in competitive or high ranking circles, reducing the fun and enjoyment of trying new match-ups. 

    The Good: Branching Campaign

    While most Call of Duty games have linear campaigns, Black Ops 6 is different. It features several key player choices which genuinely affect the story’s trajectory and outcome. Giving players a branching narrative which will resonate with fans of RPGs. Not only that, but it also increases the replayability of what is already an enjoyable and bombastic set of missions!

    The Bad: Microtransactions

    The battle pass is one thing, but Black Ops 6 is also littered with cosmetic microtransactions which now feature far more heavily than previous games. Not only that, but the organisation of said microtransactions seems toxic at times, with certain items only being obtainable when purchased within much larger bundles. Fortunately, you can get your hands on CoD skins on the cheap outside of the official stores.

    Taken together with the battle pass, this lean towards many microtransactions feels like a real step back from other recent Call of Duty titles which had fewer microtransactions.

    A Bold New Entry to the Franchise

    Black Ops 6 has introduced a number of improvements and changes which will shift the franchise’s identity towards new ground – thanks to innovations in the movement system and campaign design alongside improvements to the gunsmith and map design. Meanwhile, the focus on microtransactions and other in-game purchases will resound poorly with many fans of the franchise. Not to mention the current struggles with balance and technical issues which remain ongoing.

    Ultimately, Black Ops 6 is a refreshing Black Ops title which may be able to reel both new and returning fans to the franchise. But whether they will stay may be up to Treyarch’s moves and response to the controversy in the coming months.

  • The Game Awards 2024: A Night Full of Big Moments and Hints of What’s Next

    The Game Awards 2024: A Night Full of Big Moments and Hints of What’s Next

    So, the Game Awards 2024 just happened, and it was pretty much a wild ride from start to finish. As a matter of fact, it wasn’t just about celebrating this year’s big wins – there were some sneak peeks into games that, let’s be honest, could have everyone buzzing for the next twelve months. In some respects, the night was as much about what’s coming as what already hit the shelves.

    For example, they gave us a new game from Hazelight Studio, the folks who made 2021’s top pick, and this one’s called Split Fiction. Oh, and don’t forget the fresh trailer for Borderlands 4, which, frankly, is already shaping up to be chaos in the best way. But the real mic drop? A teaser for the next Elden Ring chapter, which, if you ask me, might already be eyeing a win next year.

    Now, before we all fast-forward into 2025, it’s worth taking a moment to see which games managed to grab those shiny trophies this year.

    The Games That Took Center Stage

    This time around, it was “Astro Bot” that stole the spotlight, taking home the Game of the Year award along with a handful of others, like Best Game Direction and Best Action/Adventure Game. It’s almost like this tiny robot just couldn’t lose. And then there was “Balatro”, a bit of an underdog, which scored big too, picking up awards in categories like Best Independent Game and Best Mobile Game.

    But, actually, it wasn’t just about flashy graphics and cool gameplay mechanics. People got to celebrate some emotional storytelling, with Metaphor: ReFantazio walking away with wins in Best Narrative and Best Art Direction. It’s pretty clear that this year had something for everyone.

    A Full Rundown of the Winners and Those Who Came Close

    Here’s everything you need to know about who won what, and, of course, the games that were right there in the mix:

    Game of the Year

    • WINNER: Astro Bot (Team Asobi/SIE)
    • Balatro (LocalThunk/Playstack)
    • Black Myth: Wukong (Game Science)
    • Elden Ring: Shadow of the Erdtree (FromSoftware/Bandai Namco)
    • Final Fantasy VII Rebirth (Square Enix)
    • Metaphor: ReFantazio (Studio Zero/Atlus/Sega)

    Best Game Direction

    • WINNER: Astro Bot (Team Asobi/SIE)
    • Balatro (LocalThunk/Playstack)
    • Black Myth: Wukong (Game Science)
    • Elden Ring: Shadow of the Erdtree (FromSoftware/Bandai Namco)
    • Final Fantasy VII Rebirth (Square Enix)
    • Metaphor: ReFantazio (Studio Zero/Atlus/Sega)

    Best Narrative

    • Final Fantasy VII Rebirth (Square Enix)
    • Like a Dragon: Infinite Wealth (Ryu Ga Gotoku Studio/Sega)
    • WINNER: Metaphor: ReFantazio (Studio Zero/Atlus/Sega)
    • Senua’s Saga: Hellblade II (Ninja Theory/Xbox Game Studios)
    • Silent Hill 2 (Bloober Team/Konami)

    Best Art Direction

    • Astro Bot (Team Asobi/SIE)
    • Black Myth: Wukong (Game Science)
    • Elden Ring: Shadow of the Erdtree (FromSoftware/Bandai Namco)
    • WINNER: Metaphor: ReFantazio (Studio Zero/Atlus/Sega)
    • Neva (Nomada Studio/Devolver)

    Most Anticipated Game

    • Death Stranding 2: On the Beach (Kojima Productions/SIE)
    • Ghost of Yōtei (Sucker Punch Productions/SIE)
    • WINNER: Grand Theft Auto VI (Rockstar Games)
    • Metroid Prime 4: Beyond (Retro Studios/Nintendo)
    • Monster Hunter Wilds (Capcom)

    Honoring People and Progress

    Meanwhile, the night wasn’t just about the games themselves. For instance, they gave a special Gamechanger Award to Amir Satvat for helping developers find new work after a tough year of layoffs. And honestly, when he said, “You can’t make great games without great people,” you could just feel how much that hit home.

    And, well, let’s not forget the Players’ Voice Award, where the audience got to pick their favorite. This time, it was Black Myth: Wukong that came out on top, which just shows how much people are already rooting for it.

    Wrapping Up the Year

    In short, the Game Awards 2024 brought a lot to the table – memories, excitement, and even a little hype for what’s next. And honestly, if games like Elden Ring: Nightreign or Grand Theft Auto VI are anything like what we’ve seen this year, we’re all in for something amazing when the next awards roll around.

    By the way, if you’re still diving into the streets of Los Santos and want to gear up before GTA VI drops, check out our GTA V accounts – loaded and ready to keep the fun going.

    Anyway, until then, let’s just keep playing.